Tag 6
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282
musixtex/dvips/psslurs.pro
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282
musixtex/dvips/psslurs.pro
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% This file can be used instead of psslurs.pro, it is only commented
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% and indented.
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%
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% VERSION: 1.01
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%
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% WARNING! This is a heavy magic! If you want something more understandable,
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% you will have to write it yourself (if it is possible in a stack-oriented
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% language that PostScript is). There are some constants you can
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% change and see what happens, but I think the slurs should be almost
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% always satisfiable. When not, let me know at:
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% stanislav@kneifl.net
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% Also any bug reports and comments are welcomed.
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%
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% Stanislav Kneifl.
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/slur@Dict 200 dict def
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% this dictionary is for \setslurtext, overriding some dvips's definitions
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/temp@xx@dict 4 dict def temp@xx@dict begin
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/a { moveto ax1 ay1 rmoveto } def
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/V {gsave newpath transform round exch round exch itransform
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exch ax1 add exch ay1 add moveto rulex 0 rlineto 0 ruley neg
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rlineto rulex neg 0 rlineto fill grestore} def
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end
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TeXDict begin
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% get dimen from TeX's string ("125pt" -> 125 PS points)
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/psxGD { dup length 2 sub 0 exch getinterval cvr 1.045 mul} def
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% get dimen adjusted to Resolution
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/psxGDAR { dup length 2 sub 0 exch getinterval cvr 4 psxAR mul 1.045 mul} def
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% Adjust to Resolution
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/psxAR { Resolution mul 300 div } def
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% the distances in dvips's PostScript are resolution dependant!
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end
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slur@Dict begin
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/CP /currentpoint load def
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/ED { exch def } bind def
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/psxAR { Resolution mul 300 div } def % stands for Adjust to Resolution,
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/VS { dup /ay1 exch ay1 exch linew mul 4 mul add def /ay2 exch ay2 exch linew mul 4 mul add def } def
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/y { 3 2 roll ax1 ay1 rmoveto show moveto } def
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/M { mul } def
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/A { add } def
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/SB { sub } def
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/P { pop } def
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/DP { dup } def
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/R { roll } def
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/drawseg { 0 0 moveto
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ax1 ay1
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ax1 0.6 mul ax2 0.4 mul add ay1 0.6 mul ay2 0.4 mul add
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ax1 ax2 add 2 div ay1 ay2 add 2 div curveto
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ax1 0.4 mul ax2 0.6 mul add ay1 0.4 mul ay2 0.6 mul add
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ax2 ay2
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x2 0 curveto } def
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/DS {
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psxAR /maxe ED
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/ifadjust ED
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/ifdash ED
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psxAR /m ED % max height of the slur
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/e ED % "angularity" of the slur; 0.1 = very angular,
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% 0.3 = very round
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/aa exch neg def % what to multiply the height with
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% AFTER the max height checking
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/y2 ED % y coordinate of the end of the slur
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/x2 ED % x coordinate of the end of the slur
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/y1 ED % y coordinate of the beginning of the slur
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/x1 ED % x coordinate of the beginning of the slur
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/yr2 ED
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/yr1 ED
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/internote ED
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/x2 x2 x1 sub def % x2=x2-x1
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/y2 y2 y1 sub def % y2=y2-y1
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/sx y2 x2 div def
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/b x2 300 mul Resolution div abs sqrt psxAR 2 mul def % b=2*sqrt(x2)
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b 3 psxAR lt {/b 3 psxAR def} if % b=max(b,3)
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b m gt {/b m def} if % b=min(b,m)
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/aa b aa mul def % aa=aa*b
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/s 90 x2 y2 atan sub def % s=90-arctan(x2,y2) slope of the slur
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/aa aa s cos div def % aa=aa/cos(s) height of the slur
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/x2 s neg cos x2 mul s neg sin y2 mul sub def % x2 = x2*cos(-s) - y2*sin(-s)
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% is the length of the slur
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e x2 mul maxe gt { /e maxe x2 div def } if
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/beta e x2 mul aa neg atan def
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beta 90 gt {/beta 180 beta sub def} if
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/ax1 e x2 mul def % control points
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/ay1 aa def
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/ax2 1 e sub x2 mul def
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/ay2 aa def
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% check if the starting and endin vector stay in desired quadrants
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% => beta < abs(s)
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beta s abs lt {
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/b aa abs s abs 2 add sin mul s abs 2 add cos div def
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s aa mul 0 lt {
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s cos 0.75 lt { /ax1 ax1 b 1 s cos sub mul 0.5 mul sub def /ay1 ay1 s cos mul 0.8 mul def } if
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% ^^^^ ^^^ ^^^
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% (values to play with)
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/ax2 x2 b sub def
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}
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{
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/ax1 b def
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s cos 0.75 lt { /ax2 b 1 s cos sub mul 0.5 mul ax2 add def /ay2 ay2 s cos mul 0.8 mul def } if
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% ^^^^ ^^^ ^^^
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} ifelse
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} if
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% align the slur to the staff lines
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gsave
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x1 y1 translate
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s rotate
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% [1 0 sx 1 0 0] concat
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drawseg
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gsave
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initmatrix
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flattenpath
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pathbbox
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exch pop
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sub
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/slh ED % in slh we have the height of the whole slur
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pop
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grestore
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/yr s aa mul 0 ge { yr1 } { yr2 } ifelse internote div def
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/slh yr slh internote div aa 0 gt { add } { sub } ifelse 2 div def
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% check if the slur gets too close to staff line
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/shift 0 def
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slh 4.45 lt slh -0.5 gt and {
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/slh slh dup truncate sub def
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slh 0 lt { /slh 1 slh add def } if
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aa 0 gt { /slh 1 slh sub def } if
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% slh now contains the position ot the slur top/bottom in the space
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% between the nearest staff lines (from <0,1>), regardless direction
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% slur is too low:
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slh 0.45 lt { /shift 0.45 slh sub def } if
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% slur is too high, but we can be shift it down:
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slh 0.7 gt slh 0.85 lt and { /shift 0.7 slh sub def } if
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% slur is too high, must be shifted up:
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slh 0.85 ge { /shift 1.45 slh sub def } if
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} if
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aa 0 gt { /shift shift neg def } if
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ifadjust 0 eq {
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/shift 0 def
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} if
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% and finally draw it...
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grestore
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gsave
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/linew internote 0.06 mul psxAR def
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linew 4 mul setlinewidth
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1 setlinecap
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0 setlinejoin
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ifdash 1 eq
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{ [internote 8 mul psxAR internote 5 mul psxAR] 0 setdash } if
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x1 y1 shift neg 2 mul internote mul 4 psxAR mul add translate
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s rotate
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% [1 sx 0 1 0 0] concat
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% uncomment this to see the control points
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% 5 psxAR setlinewidth ax1 ay1 moveto 0.1 0 rlineto stroke
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% ax2 ay2 moveto 0.1 0 rlineto stroke linew setlinewidth
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drawseg
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1 VS
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drawseg
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-2 VS
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drawseg
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x2 20 psxAR gt {
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3 VS
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drawseg
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} if
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x2 50 psxAR gt {
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-4 VS
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drawseg
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} if
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x2 80 psxAR gt {
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5 VS
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drawseg
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} if
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stroke
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grestore
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% now some \slurtext code...
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/x1 ax1 ax2 add 2 div def % middle of the slur
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/y1 ay1 ay2 add 2 div def
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x1 s cos mul y1 s sin mul add neg
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y1 s cos mul x1 s sin mul sub
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aa 0 lt {1} {0} ifelse
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end
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% this is a hack to place the slurtext in the middle of the slur.
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% From unknown reasons simple 'ax1 ay1 translate' did not work,
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% so we have to overlay some definitions with our own, namely
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% 'a', which is originally 'moveto' and 'V' for drawing rules.
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% maybe there are some other operations that should be redefined,
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% but for almost all cases this will be sufficient. If you find
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% anything that won't be typeset at the correct position, let me know...
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temp@xx@dict begin
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/dir exch def
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/ay1 exch def
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/ax1 exch def
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} def
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% crescendos
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/DC {
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/y2 ED
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/x2 ED
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/y1 ED
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/x1 ED
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gsave
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1 psxAR ceiling setlinewidth % line thickness: this results
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1 setlinecap % to exactly 2 pixels in 300 dpi
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1 setlinejoin
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x2 y2 10 psxAR add moveto % the 10's specify wideness of the
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x1 y1 lineto % open end of the crescendo,
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x2 y2 10 psxAR sub lineto % similarly the 11's below
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stroke
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grestore
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} def
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% half crescendos
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/DHC {
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/y2 ED
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/x2 ED
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/y1 ED
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/x1 ED
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gsave
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1 psxAR ceiling setlinewidth
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1 setlinecap
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1 setlinejoin
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x2 y2 11 psxAR add moveto
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x1 y1 4 psxAR add lineto stroke
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x1 y1 4 psxAR sub moveto
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x2 y2 11 psxAR sub lineto
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stroke
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grestore
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} def
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% differenced line
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/DLN {
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gsave
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psxGDAR ceiling setlinewidth
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psxGDAR exch psxGDAR neg rlineto
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stroke
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grestore
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} def
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% sloped line
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/DSLN {
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gsave
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psxGDAR ceiling setlinewidth
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psxGDAR exch 1.125 mul neg rotate 0 rlineto
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stroke
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grestore
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} def
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% free line (init & terminate)
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/DFLN {
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gsave
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psxGDAR ceiling setlinewidth
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CP moveto
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lineto
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stroke
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grestore
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} def
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end
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